Snotling Pump Wagons
No two Pump Wagons are ever built the same, but all crash into the foe with the same devastating, bone-breaking crunch!The devilish contraption known as the Snotling Pump Wagon is no ordinary chariot, but more of a primitive fighting platform on wheels. They are built and crewed by the pea-brained Snotlings, smallest of the Greenskin races and cousins to the much larger Orcs. It is a great wonder of the world that they can build such war machines, since the runts barely know how to use tools and often struggle to even pick their own noses. It seems that Snotlings are particularly affected by the strange energies that drive Waaagh! events, scuttering together at such times to hastily assemble their Pump Wagons, and later providing the momentum to drive them forward with primitive cranks and belts. The various killing-contraptions often fitted to the front of the crudely constructed wagons help inflict fatal injuries as they roll over any foes (or crew) that fall before them.
Unit Name Snotling Pump Wagons |
Main Unit Key wh2_dlc15_grn_veh_snotling_pump_wagon_0 |
Land Unit Key wh2_dlc15_grn_veh_snotling_pump_wagon_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group War Machine |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 125 |
Number of Units 12 |
5088 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_dlc15_snotling_wm_pumpwagon01_spore01 |
├ Engines of War wh2_dlc15_grn_veh_snotling_pump_wagon |
├ Engine Entity wh2_dlc15_grn_vehicle_snotling_pump_wagon |
├ Engine Hit Points 8 |
├ Num Engines 12 |
├ Man Entity wh2_dlc15_grn_vehicle_snotling_pump_wagon |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 400 |
1200 |
├ Engine Mass 600.0000 |
└ Man Mass 600.0000 |
50 |
├ Armour wh2_main_plate_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
60 |
├ Engine Speed 60 |
└ Man Speed 60 |
Melee Attack 20 |
22 |
25 |
├ Melee Weapon wh2_dlc15_grn_snotling_pump_wagon |
├ Base Weapon Damage 10 |
├ Armour-Piercing Weapon Damage 15 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 15 |
Charge Bonus 35 |
Abilities
-
Pump Harder Ladz!
"Green boss says move! Fasta! Fasta! Move, find, crush!"
Charge Speed x 125%
Dealt Collision Knocked Back Threshold x 2.5%
Dealt Collision Knocked Down Threshold x 2.2%
Dealt Collision Knocked Flying Threshold x 2%
Speed x 125%
Charge Bonus x 115%
Attributes
-
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |