Night Goblin Shaman
Maddened by dank mould and mushrooms, a Goblin Shaman hurls debilitating spells into the enemy's ranks with chaotic abandon.Night Goblin Shamans wear the easily-recognised hoods of their kind and are known for being particularly crazed due to eating vast quantities of hallucinogenic mushrooms. They are especially knowledgeable about fungus and only Night Goblin Shamans know the full rituals for growing, picking and preparing the deadly madcap mushrooms that can turn a Night Goblin into a ball-wielding Fanatic. It is said that a Night Goblin Shaman who eats too many mushrooms will eventually turn into a Shamanshroom, a magic-saturated fungal shoot. It is a damp, dull life as a mushroom, but it will probably get worse; as Shamanshrooms are highly coveted by other magic-casters, getting turned into one is surely a one-way ticket to being eaten alive.
Unit Name Night Goblin Shaman |
Main Unit Key wh_main_grn_cha_night_goblin_shaman |
Land Unit Key wh_main_grn_cha_night_goblin_shaman |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 250 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3386 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_staff_and_sword |
├ Man Entity wh_main_grn_cha_goblin_hero_lgn_blood_dismember |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3378 |
300 |
└ Man Mass 300.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
35 |
└ Man Speed 35 |
Melee Attack 24 |
26 |
280 |
├ Melee Weapon wh_main_grn_goblin_sword_caster_hero_poison |
├ Base Weapon Damage 200 |
├ Armour-Piercing Weapon Damage 80 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Mad Cap Mushrooms
Night Goblin Shamans brew a pungent fungus potion that, when drunk, will send the Fanatics into a spinning, whirling cyclone of death!
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |