Savage Orcs
Savage Orcs lay into their enemies with clubs, axes or whatever is needed to cause as much damage as possible.It isn't just their appearance that is wild, for Savage Orcs drum and chant themselves into a bloodthirsty rage before a battle. While other Greenskins might find their backward customs odd, all agree that Savage Orcs are ferocious fighters. Once engaged in combat, they beat foes enthusiastically with hefty clubs and stone axes, or stab at them with flint-tipped spears. Some Savage Orcs use bows, firing stone-tipped arrows to fell enemies from afar. They are also known to employ a Big Stabba, a two-Orc team carrying a long spear. This, traditionally, has been used for hunting since the lands were full of enormous reptilian beasts. Back then, Savage Orcs like to recall, "Orcs wuz Orcs and beasts wuz big!" Some tribes can boast of a mob of Savage Orc Big 'Uns, the fiercest fighters often marked with the most outlandish warpaint or bearing a larger number of shrunken heads, bangles or other fetishes.
Unit Name Savage Orcs |
Main Unit Key wh_main_grn_inf_savage_orcs |
Land Unit Key wh_main_grn_inf_savage_orcs |
Land Unit Group Parents Infantry |
Land Unit Group Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
Number of Units 120 |
9720 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu2_orc_dual_swords |
├ Man Entity wh_main_grn_inf_savage_orc_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 73 |
140 |
└ Man Mass 140.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
37 |
└ Man Speed 37 |
Melee Attack 30 |
20 |
35 |
├ Melee Weapon wh_main_grn_axe_choppa_savages |
├ Base Weapon Damage 26 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 26 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Warpaint
The colourful tattoos on their bare skin grant Savage Orcs [[img:ui/battle ui/ability_icons/resistance_physical.png]]Physical Resistance, which reduces the damage from any non-magical attack. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |