Savage Orc Arrer Boyz
Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say.Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".
Unit Name Savage Orc Arrer Boyz |
Main Unit Key wh_main_grn_inf_savage_orc_arrer_boyz |
Land Unit Key wh_main_grn_inf_savage_orc_arrer_boyz |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
Number of Units 90 |
6930 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu2_orc_sword_bow |
├ Man Entity wh_main_grn_inf_savage_orc_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 69 |
140 |
└ Man Mass 140.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
37 |
└ Man Speed 37 |
Melee Attack 24 |
10 |
35 |
├ Melee Weapon wh_main_grn_axe_choppa_savages |
├ Base Weapon Damage 26 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Ammunition 22 |
Range 140 |
18 |
├ Missile Weapon wh_main_grn_orc_bow |
├ Projectile wh_grn_orc_arrow |
├ Base Missile Damage 14 |
├ Armour-Piercing Missile Damage 6 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Poor Accuracy
This unit's attacks are prone to go stray. - Warpaint
The colourful tattoos on their bare skin grant Savage Orcs [[img:ui/battle ui/ability_icons/resistance_physical.png]]Physical Resistance, which reduces the damage from any non-magical attack.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |