Spider Hatchlings
Although a fraction of the size of their fully-grown sisters, newly-hatched Arachnaroks are every bit as deadly.The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.
Unit Name Spider Hatchlings |
Main Unit Key wh_dlc06_grn_mon_spider_hatchlings_0 |
Land Unit Key wh_dlc06_grn_mon_spider_hatchlings_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Spider |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 150 |
Recruitment Cost 450 |
Upkeep Cost 38 |
Number of Units 60 |
4380 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts sp1_giant_spider |
├ Man Entity wh_dlc06_monster_spider_hatchlings_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 65 |
90 |
└ Man Mass 90.0000 |
45 |
├ Armour wh2_main_bone_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
76 |
└ Man Speed 76 |
Melee Attack 22 |
20 |
23 |
├ Melee Weapon wh_dlc06_grn_spider_fangs_0 |
├ Base Weapon Damage 18 |
├ Armour-Piercing Weapon Damage 5 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 19 |
Abilities
No Ability
Attributes
-
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |