Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining their regimental units in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complimenting the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy bladed pole arms.
Unit Name Crossbowmen |
Main Unit Key wh_main_emp_inf_crossbowmen |
Land Unit Key wh_main_emp_inf_crossbowmen |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 475 |
Recruitment Cost 475 |
Upkeep Cost 119 |
Number of Units 90 |
6210 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_sword_crossbow |
├ Man Entity wh_main_infantry_standard_light_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 61 |
90 |
└ Man Mass 90.0000 |
20 |
├ Armour wh2_main_leather_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
33 |
└ Man Speed 33 |
Melee Attack 14 |
17 |
24 |
├ Melee Weapon wh_main_emp_sword_short |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 4 |
Ammunition 22 |
Range 160 |
18 |
├ Missile Weapon wh_main_emp_crossbow |
├ Projectile wh_emp_crossbow_bolt |
├ Base Missile Damage 18 |
├ Armour-Piercing Missile Damage 6 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 13 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |