Jorek Grimm
Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker.The Master Engineer known as Jorek Grimm is a secretive individual who lives amongst the Spine of Sotek Dwarfs of southwest Lustria. Not much is known about him other than the fact that he frequently goes on solo forays into the Lustrian jungle using advanced, custom-built equipment to survive in what is an extremely hostile environment for anyone, let alone a Dwarf. He is eccentric – even by Dwarfen standards – but brilliant, with most of his devices being one-of-a-kind, designed and assembled himself. Like many Dwarfs, he seems to carry a heavy burden from his past which he refuses to talk about.
Unit Name Jorek Grimm |
Main Unit Key wh2_dlc13_emp_cha_hunter_jorek_grimm_0 |
Land Unit Key wh2_dlc13_emp_cha_hunter_jorek_grimm_0 |
Land Unit Group Parents Heroes |
Land Unit Group Missile Specialist |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 750 |
Recruitment Cost 1000 |
Upkeep Cost 0 |
Number of Units 1 |
4188 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_2handed_hammer_and_rifle |
├ Man Entity wh_main_dwf_cha_dwarf_hero_blood_dismembers_medium_kb_resist |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4180 |
1100 |
└ Man Mass 1100.0000 |
120 |
├ Armour wh2_main_chainmail_120 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
32 |
└ Man Speed 32 |
Melee Attack 40 |
35 |
280 |
├ Melee Weapon wh_main_dwf_master_engineer_hammer |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 220 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Ammunition 50 |
Range 180 |
300 |
├ Missile Weapon wh_main_dwf_master_engineer_rifle |
├ Projectile wh_dwf_master_engineer_rifle_bullet |
├ Base Missile Damage 60 |
├ Armour-Piercing Missile Damage 180 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 15 |
Reload Skill 0 |
Abilities
-
Big Boom
An explosion of this size rattles rather more than just teeth! -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Ballistics Calibration
This Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
Accuracy +60
Reload Skill +20 -
Extra Powder
There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.
Armour-Piercing Explosive Damage x 110%
Base Explosive Damage x 110% -
Entrenchment
All the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
Armour-Piercing Missile Damage x 140%
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Ballistics Expert
This unit improves all nearby friendly missile units. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |