Waystalker
Never missing the mark, one alone is a deadly, formidable opponent.Waystalkers' personalities have become entirely submerged by their obsession with stalking prey. They are taciturn and solitary individuals, and they may let years pass between visits to the Wood Elf halls. Waystalkers are perfectly at ease within their forest homeland and effortlessly survive by their wits and cunning in the wilds. On the rare occasion when a Waystalker returns to the halls, he stands apart from all others, for he is closer to the forest than to other Elves. A Waystalker's marksmanship shames even that of other Waywatchers. He can pick out a single enemy from a seething mass of troops and place the one perfect shot that brings the target, lifeless, to the ground. Yet the Waystalker finds no reason to exult in the application of his skills - after all, what prey could hope to escape one who has dedicated his entire life to the hunter's art?
Unit Name Waystalker |
Main Unit Key wh_dlc05_wef_cha_waystalker_0 |
Land Unit Key wh_dlc05_wef_cha_waystalker_0 |
Land Unit Group Parents Heroes |
Land Unit Group Hybrid Weapon Specialist |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 600 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3688 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_waystalker_dual_sword_bow |
├ Man Entity wh_dlc05_wef_way_stalker_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3680 |
400 |
└ Man Mass 400.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
42 |
└ Man Speed 42 |
Melee Attack 55 |
45 |
325 |
├ Melee Weapon wh_dlc05_wef_sword_hero_waystalker |
├ Base Weapon Damage 235 |
├ Armour-Piercing Weapon Damage 90 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 28 |
Ammunition 30 |
Range 190 |
350 |
├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
├ Base Missile Damage 196 |
├ Armour-Piercing Missile Damage 84 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 20 |
Reload Skill 0 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arrow of Kurnous
The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power. -
Hawkish Precision
The truly hawk-eyed always hit their targets. Always.
Armour-Piercing Missile Damage x 115% -
The Eye of Kurnous
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
Base Missile Damage x 110%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Woodsman
This unit can pass through trees. -
Fire Whilst Moving
This unit can fire while on the move. -
Snipe
This unit remains hidden while firing. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Duellist
This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |