Celestial Wizard (Imperial Pegasus)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.The Comet of Power is the symbol of the Celestial Order, which is made up of Wizards who study the Lore of the Heavens that comes from the Wind of Azyr. Celestial Wizards, also known as astromancers, spend most of their time gazing into the night skies, plotting the movements of astral bodies. They are experts in divining the future and the most powerful of the order can even scry portents by peering into crystal balls. Celestial Wizards are equally feared and respected for the awesome powers that lie at their disposal; their spells are able to call lightning from the skies and summon meteorites to smite their enemies. The sixteen towers of the Celestial College are the tallest buildings in Altdorf. A shimmering dome of enchanted glass encloses the peak of each spire. The information gathered from these towers is fed into a vast, magical astrolabe at the heart of the college that spins on the head of a mystical silver needle. From this, the masters of the Celestial college read the myriad signs and portents in their bid to understand the Empire's potential futures.
Unit Name Celestial Wizard (Imperial Pegasus) |
Main Unit Key wh_main_emp_cha_wizard_heavens_2 |
Land Unit Key wh_main_emp_cha_wizard_heavens_2 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 650 |
Recruitment Cost 1500 |
Upkeep Cost 325 |
Number of Units 1 |
4008 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_pegasus_staff_and_sword |
├ Man Entity wh_main_infantry_standard_wizard_rider_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4000 |
300 |
└ Man Mass 300.0000 |
50 |
├ Armour wh2_main_plate_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
33 |
└ Man Speed 33 |
Melee Attack 25 |
30 |
300 |
├ Melee Weapon wh_main_emp_sword_caster |
├ Base Weapon Damage 210 |
├ Armour-Piercing Weapon Damage 90 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 35 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |