Archers
The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops.Archers have been fielded by the Empire since time immemorial. Archer units are often irregular bands of hunters and trappers grouped together to form their own regiments, ready to answer the call to arms at any given moment, where their tracking, scouting, and advanced archery skills will be put to best use. Armed with bows and swords, these warriors are adept at luring their quarry into lethal ambushes so the full might of an Imperial army can utterly destroy them. Archers are adaptable, often forming a loose skirmish screen before falling back behind their army’s ranks when the enemy approaches.
Unit Name Archers |
Main Unit Key wh2_dlc13_emp_inf_archers_0 |
Land Unit Key wh2_dlc13_emp_inf_archers_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 88 |
Number of Units 90 |
6210 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_dlc13_sword_bow |
├ Man Entity wh_main_infantry_standard_light_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 61 |
90 |
└ Man Mass 90.0000 |
20 |
├ Armour wh2_main_leather_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
33 |
└ Man Speed 33 |
Melee Attack 14 |
17 |
24 |
├ Melee Weapon wh_main_emp_sword_short |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 4 |
Ammunition 20 |
Range 120 |
19 |
├ Missile Weapon wh2_dlc13_emp_bow_archers |
├ Projectile wh2_dlc13_emp_bow_arrow |
├ Base Missile Damage 17 |
├ Armour-Piercing Missile Damage 2 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |