Longbeards (Great Weapons)
Longbeards are veteran fighters of many wars, rending armour with the two-handed az and cleaving opponents in two.Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).
Unit Name Longbeards (Great Weapons) |
Main Unit Key wh_main_dwf_inf_longbeards_1 |
Land Unit Key wh_main_dwf_inf_longbeards_1 |
Land Unit Group Parents Infantry |
Land Unit Group Great Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
Number of Units 100 |
8600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_2handed_axe |
├ Man Entity wh_main_dwf_inf_dwarfs_longbeards_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 78 |
200 |
└ Man Mass 200.0000 |
100 |
├ Armour wh2_main_chainmail_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
26 |
└ Man Speed 26 |
Melee Attack 30 |
38 |
34 |
├ Melee Weapon wh_main_dwf_longbeards_axe_great |
├ Base Weapon Damage 9 |
├ Armour-Piercing Weapon Damage 25 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Abilities
No Ability
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Old Grumblers
Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' leadership should the Lord be absent.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |