Organ Guns
Should the enemy get too close, an Organ Gun can decimate entire ranks with a well timed blast.An invention of the Dwarf Engineers' Guild, the four-barrelled Organ Gun is so called because its arrays of barrels resembles the pipes of a musical organ. The Organ Gun's barrels are smaller and lighter than an ordinary cannon's, which means it lacks that extreme range and hitting power, but has the advantage of firing a barrage of shots all at the same time. With a well-placed salvo, and all its barrels firing to maximum effect, an Organ Gun has been known to blow away entire enemy units at a time.
Unit Name Organ Guns |
Main Unit Key wh_main_dwf_art_organ_gun |
Land Unit Key wh_main_dwf_art_organ_gun |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Field Gun |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 4 |
4476 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_hammer |
├ Engines of War wh_main_dwf_art_organ_gun |
├ Engine Entity wh_main_dwf_art_organ_gun |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh_main_dwf_inf_dwarfs_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 70 |
3120 |
├ Engine Mass 3000.0000 |
└ Man Mass 120.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 64 |
20 |
├ Engine Speed 20 |
└ Man Speed 28 |
Melee Attack 16 |
20 |
28 |
├ Melee Weapon wh_main_dwf_axe |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 2 |
Ammunition 24 |
Range 300 |
300 |
├ Engines of War wh_main_dwf_art_organ_gun |
├ Missile Weapon wh_main_dwf_organ_gun |
├ Projectile wh_dwf_organ_gun |
├ Base Missile Damage 22 |
├ Armour-Piercing Missile Damage 68 |
├ Number of Projectiles 1 |
├ Shots per volley 4 |
└ Reload Time 12 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |