Master Engineer
Who dares damage my engines!Given the number of war machines with which the Dwarfs can equip themselves, it is not surprising to find members of the Engineers' Guild accompanying a throng to battle. To most Master Engineers, this "field work" is tiresome, as it takes them away from their forges and workshops and shows them first-hand how their beloved engines of destruction are dragged into position, dented by enemy shot and not as fully optimised as would be ideal. As all Dwarfs revere fine craftsmanship, their war machines are the most polished and best cared-for in the world, treated by their crews with all the respect due a venerable Clan member. Nonetheless, even this level of care falls well short of the wishes of the notoriously cantankerous Engineers. Master Engineers are doughty warriors who, although more interested in drafting plans for fortifications or designing new mines, are more than capable of fighting in the frontlines. To protect their precious war machines, they fight with all the determination and grit of their race.
Unit Name Master Engineer |
Main Unit Key wh_main_dwf_cha_master_engineer_0 |
Land Unit Key wh_main_dwf_cha_master_engineer_0 |
Land Unit Group Parents Heroes |
Land Unit Group Missile Specialist |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 600 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3908 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_2handed_hammer_and_rifle |
├ Man Entity wh_main_dwf_cha_dwarf_hero_blood_dismembers_medium_kb_resist |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3900 |
1100 |
└ Man Mass 1100.0000 |
120 |
├ Armour wh2_main_chainmail_120 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 72 |
32 |
└ Man Speed 32 |
Melee Attack 38 |
30 |
280 |
├ Melee Weapon wh_main_dwf_master_engineer_hammer |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 220 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Ammunition 45 |
Range 180 |
300 |
├ Missile Weapon wh_main_dwf_master_engineer_rifle |
├ Projectile wh_dwf_master_engineer_rifle_bullet |
├ Base Missile Damage 60 |
├ Armour-Piercing Missile Damage 180 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Restock!
Arrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Ballistics Calibration
This Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
Accuracy +60
Reload Skill +20 -
Extra Powder
There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.
Armour-Piercing Explosive Damage x 110%
Base Explosive Damage x 110% -
Entrenchment
All the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
Armour-Piercing Missile Damage x 140%
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20 -
Flash Bomb
A bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray.
Charge Speed x 40%
Speed x 40%
Melee Defence -24
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Ballistics Expert
This unit improves all nearby friendly missile units. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |