![Organ Guns](gen_images/unit_icon/warhammer3/wh_main_dwf_dwarf_rebels/wh_main_dwf_art_organ_gun.png)
![Dwarf Rebels](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_main_dwf_dwarfs_rebels/mon_256.png)
Organ Guns
Should the enemy get too close, an Organ Gun can decimate entire ranks with a well timed blast.An invention of the Dwarf Engineers' Guild, the four-barrelled Organ Gun is so called because its arrays of barrels resembles the pipes of a musical organ. The Organ Gun's barrels are smaller and lighter than an ordinary cannon's, which means it lacks that extreme range and hitting power, but has the advantage of firing a barrage of shots all at the same time. With a well-placed salvo, and all its barrels firing to maximum effect, an Organ Gun has been known to blow away entire enemy units at a time.
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Unit Name Organ Guns |
Main Unit Key wh_main_dwf_art_organ_gun |
Land Unit Key wh_main_dwf_art_organ_gun |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_hammer |
├ Engines of War wh_main_dwf_art_organ_gun |
├ Engine Entity wh_main_dwf_art_organ_gun |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh_main_dwf_inf_dwarfs_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 70 |
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├ Engine Mass 3000.0000 |
└ Man Mass 120.0000 |
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├ Armour wh2_main_chainmail_40 |
├ Shield none |
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├ Engine Speed 20 |
└ Man Speed 28 |
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├ Melee Weapon wh_main_dwf_axe |
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├ Engines of War wh_main_dwf_art_organ_gun |
├ Missile Weapon wh_main_dwf_organ_gun |
├ Projectile wh_dwf_organ_gun |
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├ Number of Projectiles 1 |
├ Shots per volley 4 |
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Abilities
No Ability
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |