Aspiring Champions
The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.Aspiring Champions are often the best any Chaos Warrior can hope to become, since the unending peril of fighting in a Chaos host means that few progress any higher. Those who achieve champion status will eliminate anyone they see as competition, butchering any promising underlings to ensure their continued station in their God’s hordes. As a result, many form their own warbands until they achieve their goals or meet their end by the blade of a rival. Those on this long and often doomed path are obsessed individuals, only recalling the most pertinent details of their past, and many assume new identities to replace those lost to them.
Unit Name Aspiring Champions |
Main Unit Key wh_dlc06_chs_inf_aspiring_champions_0 |
Land Unit Key wh_dlc06_chs_inf_aspiring_champions_0 |
Land Unit Group Parents Infantry |
Land Unit Group Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 16 |
9856 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_sword_and_shield |
├ Man Entity wh_dlc06_chs_infantry_aspiring_champions_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 608 |
600 |
└ Man Mass 600.0000 |
120 |
├ Armour wh2_main_heavy_metal_120 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 80 |
32 |
└ Man Speed 32 |
Melee Attack 40 |
45 |
96 |
├ Melee Weapon wh_dlc06_chs_aspiring_champions_sword |
├ Base Weapon Damage 68 |
├ Armour-Piercing Weapon Damage 28 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 26 |
Abilities
No Ability
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |