Chaos Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders, natural fighters born into hardship and brought up in a world where surviving each day is no small victory. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice.
Unit Name Chaos Marauders |
Main Unit Key wh_main_chs_inf_chaos_marauders_0 |
Land Unit Key wh_main_chs_inf_chaos_marauders_0 |
Land Unit Group Parents Infantry |
Land Unit Group Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 375 |
Recruitment Cost 375 |
Upkeep Cost 94 |
Number of Units 120 |
9360 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_axe_and_shield |
├ Man Entity wh_main_chs_infantry_fast_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 70 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 60 |
35 |
└ Man Speed 35 |
Melee Attack 34 |
28 |
28 |
├ Melee Weapon wh_main_chs_axe_marauders |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |