Forsaken of Khorne
Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing.When the warping forces of Chaos saturate the mortal frames of Khorne’s warriors beyond the limitations of their flesh, they become His Forsaken; deformed, twisted warriors that know nothing but rage. Such changes may bring them closer to the image of Khorne or the spawn of His realm, and go beyond mere strength. Their skin may turn black, red or brass, and their eyes become as dead and white as Daemons'. Their very faces may become the hideous likeness of a Bloodthirster, Bloodletter, Fleshhound or Juggernaut, their eyes may leak poison, or they may be granted the most disfiguring boon of this sort with their entire bodies becoming a hybrid breed of such Daemon spawn.
Unit Name Forsaken of Khorne |
Main Unit Key wh3_dlc20_chs_inf_forsaken_mkho |
Land Unit Key wh3_dlc20_chs_inf_forsaken_mkho |
Land Unit Group Parents Infantry |
Land Unit Group Melee Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 213 |
Number of Units 80 |
7360 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_forsaken |
├ Man Entity wh_dlc01_chs_infantry_forsaken_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 84 |
230 |
└ Man Mass 230.0000 |
100 |
├ Armour wh2_main_body_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
46 |
└ Man Speed 46 |
Melee Attack 32 |
15 |
58 |
├ Melee Weapon wh3_dlc20_kho_forsaken |
├ Base Weapon Damage 44 |
├ Armour-Piercing Weapon Damage 14 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 36 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |