![Royal Hippogryph Knights](gen_images/unit_icon/warhammer3/wh_main_brt_bretonnia_rebels/wh_dlc07_brt_cav_royal_hippogryph_knights_0.png)
![Bretonnian Rebels](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_main_brt_bretonnia_rebels/mon_256.png)
Royal Hippogryph Knights
A hippogryph is no easy prize, but its power in battle makes the effort to tame one worth it.Taming a hippogryph presents a challenge that many Bretonnian Lords cannot turn down, and this has made them into much sought after steeds. To successfully do so, the animal must be captured and broken at a very young age but, given the relentless territorialism of adult hippogryphs, acquiring a chick or an egg can prove a dangerous proposition indeed. Occasionally, the task of appropriating such a beast is given to a Knight Errant as a way of proving himself. More often, a duke will find suitable 'volunteers' from among the peasantry, promising a huge reward to any survivors that return with a healthy, young hippogryph.
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Unit Name Royal Hippogryph Knights |
Main Unit Key wh_dlc07_brt_cav_royal_hippogryph_knights_0 |
Land Unit Key wh_dlc07_brt_cav_royal_hippogryph_knights_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 2000 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
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├ Mount 8 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_bretonnian_bc2b_hippogryph_wb_lance_sword_shield |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 8 |
└ Bonus Hit Points 1044 |
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└ Man Mass 100.0000 |
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├ Armour wh2_main_plate_90 |
├ Shield none |
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└ Man Speed 33 |
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├ Melee Weapon wh_dlc07_brt_hippogryph_knight |
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Abilities
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The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |