Foot Squires
Every Squire dreams of becoming a Knight, and every Knight dreams of having a better Squire…Serving their Knightly masters in both times of peace and war, Squires are effectively errand boys for their Lord, fulfilling menial or unsavoury tasks that their masters would prefer to delegate. Yet in battle, they fight with every ounce of skill and ferocity that their training has given them, using their two-handed blades to cleave through all foes in the name of the Lady, Bretonnia, and their Lord’s glory. For a Squire, every battle is a chance to perform some great deed or service to his master; it is his only chance – albeit a miniscule one – to be elevated to Knighthood.
Unit Name Foot Squires |
Main Unit Key wh_dlc07_brt_inf_foot_squires_0 |
Land Unit Key wh_dlc07_brt_inf_foot_squires_0 |
Land Unit Group Parents Infantry |
Land Unit Group Greatsword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Number of Units 120 |
8280 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_2handed_sword |
├ Man Entity wh_main_infantry_slow_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 61 |
120 |
└ Man Mass 120.0000 |
70 |
├ Armour wh2_main_plate_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
28 |
└ Man Speed 28 |
Melee Attack 26 |
24 |
35 |
├ Melee Weapon wh_dlc07_brt_squire_sword_great |
├ Base Weapon Damage 9 |
├ Armour-Piercing Weapon Damage 26 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 12 |
Charge Bonus 18 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |