Prophetess (Beasts) (Barded Warhorse)
Not just to command nature, but to range animals' primal rage against your foe? That is true power.Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature more so than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.
Unit Name Prophetess (Beasts) (Barded Warhorse) |
Main Unit Key wh_dlc07_brt_cha_prophetess_beasts_2 |
Land Unit Key wh_dlc07_brt_cha_prophetess_beasts_2 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Cavalry |
Class Command |
Custom Battle Cost 650 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 1 |
4160 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_bretonnian_hr1_warhorse_staff_and_sword |
├ Man Entity wh2_dlc16_infantry_standard_hero_blood_low_kb_resist |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4152 |
800 |
└ Man Mass 800.0000 |
40 |
├ Armour wh2_main_plate_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
34 |
└ Man Speed 34 |
Melee Attack 34 |
30 |
285 |
├ Melee Weapon wh_main_brt_sword_caster_hero |
├ Base Weapon Damage 200 |
├ Armour-Piercing Weapon Damage 85 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause. -
Aura of the Lady
The Lady of the Lake protects her Knights from the devious enchantments of the enemy.
[[img:ui/Battle UI/ability_icons/resistance_magic.png]] Spell Resistance +10
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |