Fay Enchantress
The power that she wields, both on and off the battlefield, shapes the course of nations.A figure of awe and inspiration, the Fay Enchantress is the personal representation of the Lady of the Lake, and as such is the most influential figure in all of Bretonnia. Her will is that of the goddess, and even kings of Bretonnia must bow to her wise counsel. The Grail Knights, having sworn their lives completely to the Lady, are bound by their sacred oaths to respond to any call or decree the Fay Enchantress makes. Their vows ensure that this duty is paramount, coming even before the loyalty to duke and king, for the Lady and the Enchantress represent the land of Bretonnia more so than any mortal Lord ever could. At times when the king has no clear heir, the Fay Enchantress alone has the power to instate a worthy replacement. Evidence of the Fay Enchantress' power over Bretonnian realms can most forcefully be seen during the time of King Ballaume the Brave, when she ordered the Grail Knights of the king's own court to forcefully expel him, stripping him of his title and honour before banishing him and installing his successor.
Unit Name Fay Enchantress |
Main Unit Key wh_dlc07_brt_cha_fay_enchantress_0 |
Land Unit Key wh_dlc07_brt_cha_fay_enchantress_0 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 550 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 1 |
3688 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_bretonnian_fay_enchantress |
├ Man Entity wh_dlc05_wef_spellsinger_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3680 |
400 |
└ Man Mass 400.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
34 |
└ Man Speed 34 |
Melee Attack 38 |
34 |
300 |
├ Melee Weapon wh_dlc07_brt_caster_fay |
├ Base Weapon Damage 200 |
├ Armour-Piercing Weapon Damage 100 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Favour of the Fay
"I didn't know how empty was my soul... until it was filled."
Melee Attack +40 -
Mist of the Lady
The unearthly vapour moves around the foe, in between and inside – those found wanting are scarred by the Lady’s enchanted touch.
Melee Attack -5 -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause. -
The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |