Chosen of Tzeentch (Halberds)
Grasping splendidly decorous shafts of ensorcelled polearms, the halberdiers of Change march forth.Despite his position as the God of Magic, Tzeentch, like His brother-Gods, indulges frequently in warfare and favours some warriors over others. To His Chosen He grants not only augmented physical ability and equipment, but also an innate awareness in strategy. Where Khorne’s Chosen comprise of supremely powerful and savage warriors intent on acts of unbounded violence, the Chosen of Tzeentch are more effectively used as part of grand, complex strategies. They are highly cerebral fighters known to plot their manoeuvres so quickly and elaborately that it often appears to their enemies that every eventuality had been planned for ahead of the battle.
Unit Name Chosen of Tzeentch (Halberds) |
Main Unit Key wh3_dlc20_chs_inf_chosen_mtze_halberds |
Land Unit Key wh3_dlc20_chs_inf_chosen_mtze_halberds |
Land Unit Group Parents Infantry |
Land Unit Group Halberd Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Number of Units 80 |
10480 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_halberd |
├ Man Entity wh_main_infantry_standard_very_large_heavy_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 123 |
210 |
└ Man Mass 210.0000 |
120 |
├ Armour wh2_main_heavy_metal_120 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
28 |
└ Man Speed 28 |
Melee Attack 36 |
56 |
46 |
├ Melee Weapon wh3_dlc20_chs_chosen_mtze_halberd |
├ Base Weapon Damage 15 |
├ Armour-Piercing Weapon Damage 31 |
├ Bonus vs. Large 26 |
└ Bonus vs. Infantry 0 |
Charge Bonus 16 |
Abilities
No Ability
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Tzeentch
A unit with the [[col:white]]Mark of Tzeentch has:
Strengths & Weaknesses
- Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |