![Chaos Chariots](gen_images/unit_icon/warhammer3/wh_dlc08_chs_chaos_challenger_nurgle/wh_main_chs_cav_chaos_chariot.png)
![Challenger of the Crow](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_dlc08_chs_challenger_of_the_crow/mon_256.png)
Chaos Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.Chaos Chariots are drawn by a pair of huge destriers swollen to unnatural size by the corrupting energies of Chaos. Each of these beasts is clad in tempered steel plates in the manner of their unholy masters. As these deadly creatures gain momentum, balefire flickers from their eyes and nostrils, giving the impression that the chariot has galloped straight from the realm of nightmares into reality. The hellish steeds plough through the enemy ranks with ease, iron-shod hooves trampling bodies and fanged maws snapping at exposed flesh. All the while, charioteers stab and slash from their fighting platform, maiming and decapitating those nearby with their cruel blades and spiked whips.
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Unit Name Chaos Chariots |
Main Unit Key wh_main_chs_cav_chaos_chariot |
Land Unit Key wh_main_chs_cav_chaos_chariot |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
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├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_wm_chariot_halberd |
├ Engines of War wh_main_chs_chariot_large_draught |
├ Engine Entity wh_main_vehicle_chs_chariot |
├ Engine Hit Points 8 |
├ Articulated wh_main_chs_chariot_horse |
├ Articulated Entity wh_main_vehicle_chs_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_main_infantry_standard_large_blood |
├ Man Hit Points 8 |
├ Num Men 8 |
└ Bonus Hit Points 1386 |
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├ Engine Mass 1100.0000 |
└ Man Mass 130.0000 |
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├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
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├ Engine Speed 78 |
└ Man Speed 33 |
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├ Melee Weapon wh_main_chs_chariot |
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Abilities
No Ability
Attributes
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |