Hawk Riders
The bond between the Elves and the Hawks is unbreakable.Many large birds of prey live in Athel Loren, especially where it covers the foothills, ravines and crags of the Grey Mountains. These hawks and shrikes grow to far grander proportions than similar species found elsewhere in the world, though why this should be remains a mystery. A fledging hawk raised by an Elf develops a powerful bond with its master, and will even bear him into battle. As time passes, rider and hawk become almost one creature, existing for the call of the Hunt and the thrill of the chase alone. These Warhawk Riders scout their territory for invaders, and are skilful enough to guide their steeds down through the trees to strike at intruders. Those who ride Warhawks display phenomenal agility and balance, able to launch volleys of arrows while their mounts flit and dart through the forest at speed. In this way, an intruder who strays into the Pine Crags and other mountainous realms faces not only the fury of the hawks, but also that of the Elves - as several Dwarf expeditions have found to their cost.
Unit Name Hawk Riders |
Main Unit Key wh_dlc05_wef_cav_hawk_riders_0 |
Land Unit Key wh_dlc05_wef_cav_hawk_riders_0 |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Flying Missile Cavalry |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 1050 |
Recruitment Cost 1050 |
Upkeep Cost 263 |
Number of Units 24 |
4368 |
├ Mount 24 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_bi1_hawk_rider_sword_bow |
├ Man Entity wh_dlc05_hawk_rider_blood |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 174 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
33 |
└ Man Speed 33 |
Melee Attack 30 |
24 |
45 |
├ Melee Weapon wh_dlc05_wef_hawk_talons |
├ Base Weapon Damage 11 |
├ Armour-Piercing Weapon Damage 34 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 46 |
Ammunition 22 |
Range 140 |
39 |
├ Missile Weapon wh_dlc05_wef_hawk_rider_bow |
├ Projectile wh_dlc05_wef_hawk_rider_arrow |
├ Base Missile Damage 19 |
├ Armour-Piercing Missile Damage 8 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 7 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Can Fly
This unit can fly. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Woodsman
This unit can pass through trees. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |