Gor Herd
With a weapon in each hand, these Gors lunge and slash at anything before them with predictably wild abandon.Gors form the great mass of the warherds. Their appearance varies, but all combine bestial features with those of a man. The base form of the Beastmen, and that possessed by the vast majority of the Gors, is the head and legs of a goat and the upper torso of a man, albeit a particularly hairy and malodorous one. They have the savage fangs of wolves with which to tear great chunks of flesh from their foes, and muscular and robust (if flea-ridden) bodies well suited to acting out their primal urges. To face a horde of Gors is to face anarchy and mayhem. Rowdy and undisciplined, they bray, bark, and bawl an unceasing cacophony that fills men's hearts with dread. Nonetheless, Gors are capable of taking to the battlefield in more or less ordered formations, a fact that many an enemy general has failed to understand until it is too late. Roving groups of Gors band into tight units that march beneath banners made from the flayed hides of their foes, while others tear the captured flags of defeated enemies, tattered and smeared with blood and dung. The Gors' raucous, bloodthirsty braying is accompanied by the atonal drones of crude pipes and horns in deliberate mockery of the Empire's proud regimental musicians.
Unit Name Gor Herd |
Main Unit Key wh_dlc03_bst_inf_gor_herd_0 |
Land Unit Key wh_dlc03_bst_inf_gor_herd_0 |
Land Unit Group Parents Infantry |
Land Unit Group Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 600 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 120 |
9600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6_gor_dual_axe |
├ Man Entity wh_dlc03_bst_inf_gor_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 72 |
130 |
└ Man Mass 130.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 62 |
38 |
└ Man Speed 38 |
Melee Attack 36 |
25 |
36 |
├ Melee Weapon wh_dlc03_bst_gor_axe_dual |
├ Base Weapon Damage 25 |
├ Armour-Piercing Weapon Damage 11 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 26 |
Abilities
-
Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Speed x 110%
Charge Bonus x 110%
Melee Attack +5
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Recuitment Requirement | |
---|---|
Maximum Number | 2 |
Faction Availability | |
---|---|
Immortal Empires |