Jabberslythe
Fear can so easily be twisted into madness.The horrifically hideous countenance of the Jabberslythe is sure to make even the most inspiring of leaders falter. An aura of madness surrounds the winged, toad-like creature, tugging at the sanity of all who witness it and warping their feeble minds. From the Jabberslythe's gaping jaws launches a grotesque, clawed tongue, spitting acidic bile from its throat. Foes quake in their presence, as likely to receive a spray of poisonous blood as they are to be caught in their claws, and dragged into their cavernous mouths whole.
Unit Name Jabberslythe |
Main Unit Key wh2_dlc17_bst_mon_jabberslythe_0 |
Land Unit Key wh2_dlc17_bst_mon_jabberslythe_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1700 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
9220 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hc3_dlc17_jabberslythe |
├ Man Entity wh2_dlc17_bst_mon_jabberslythe |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 9212 |
5500 |
└ Man Mass 5500.0000 |
60 |
├ Armour wh2_main_body_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
65 |
└ Man Speed 65 |
Melee Attack 36 |
42 |
450 |
├ Melee Weapon wh2_dlc17_bst_jabberslythe |
├ Base Weapon Damage 135 |
├ Armour-Piercing Weapon Damage 315 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 25 |
Charge Bonus 30 |
Abilities
-
Aura of Madness
Those that look upon the Jabberslythe for too long will suffer insanity, even causing injury to themselves in desperation of escape. -
Spurting Bile-Blood
This horrid creature bleeds stinking, vitriolic bile that spurts out from the slightest wound in great gouts of hissing back fluid. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |