![The Bloodbrute Behemoth (Ghorgon)](gen_images/unit_icon/warhammer3/wh_dlc03_bst_beastmen_ally/wh2_dlc17_bst_mon_ghorgon_ror_0.png)
![Beastmen](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_dlc03_bst_beastmen_rebels/mon_256.png)
The Bloodbrute Behemoth (Ghorgon)
Such a ravenous appetite is never truly sated.The Ghorgon devour all. Their endless hunger has twisted them with mutation, transforming them into savage, many-armed monstrosities, feasting on the flesh of enemy and ally alike. When capably channelled towards a common foe, the Ghorgon rampage through their ranks, brutally slaughtering their victims and consuming them whole. Their hunger however, is never sated. Should the well-spring of enemy flesh run dry, their ravenous focus is likely to shift, and those they once warred beside may soon become their next meal.
![]() |
Unit Name The Bloodbrute Behemoth (Ghorgon) |
Main Unit Key wh2_dlc17_bst_mon_ghorgon_ror_0 |
Land Unit Key wh2_dlc17_bst_mon_ghorgon_ror_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2550 |
Recruitment Cost 0 |
Upkeep Cost 0 |
|
|
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu11b_dlc17_ghorgon |
├ Man Entity wh2_dlc17_bst_mon_ghorgon_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 10880 |
|
└ Man Mass 6500.0000 |
|
├ Armour wh2_main_body_50 |
├ Shield none |
└ |
|
|
└ Man Speed 64 |
|
|
|
├ Melee Weapon wh2_dlc17_bst_ghorgon_ror |
├ |
├ |
├ |
└ |
|
Abilities
-
Strength From Flesh
A frequent gorging on the enemy’s battle lines leads to this one’s flesh flushing red as its wounds reknit themselves. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
-
Bloodgreed
Becoming more savage and frenzied the greater the scent and sight of blood.Charge Bonus x 115%
Melee Attack +16
Armour-Piercing Weapon Damage x 120%
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
-
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Woodsman
This unit can pass through trees. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Scaling Damage
The amount of damage that this unit causes increases based on the amount of hitpoints the target has lost. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |