Chaos Furies (Khorne)
These foul, winged Daemons are murderous Khornate energy made flesh.Furies are yowling shards of malevolent energy – Chaos in its purest form. With little in the way of intelligence, they are utterly subservient to the whims of the Dark Gods, and shift in aspect and power as the balance of the dark pantheon alters. They are easily subjugated by other Daemons, whom they regard with a mix of dread and awe. Furies swarm at the edges of the battle, avoiding the thickest fighting if they can. Only when they sight a vulnerable victim do they descend, a wailing mass from which there can be no escape.
Unit Name Chaos Furies (Khorne) |
Main Unit Key wh3_main_pro_kho_inf_chaos_furies_0 |
Land Unit Key wh3_main_pro_kho_inf_chaos_furies_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Melee Infantry |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 600 |
Recruitment Cost 1100 |
Upkeep Cost 137 |
Number of Units 40 |
5160 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu10d_wh3_furies |
├ Man Entity wh3_main_infantry_kho_furies_blood |
├ Man Hit Points 8 |
├ Num Men 40 |
└ Bonus Hit Points 121 |
150 |
└ Man Mass 150.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 35 |
100 |
└ Man Speed 100 |
Melee Attack 36 |
18 |
44 |
├ Melee Weapon wh3_main_kho_furies_claws |
├ Base Weapon Damage 32 |
├ Armour-Piercing Weapon Damage 12 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 24 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Can Fly
This unit can fly. -
Vanguard Deployment
This unit can deploy outside the deployment zone.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
---|---|
The Lost God |