Iridescent Horror (Metal) (Burning Chariot)
A favoured Horror commanding Tzeentch's gibbering legions and raining down change-magic from its sky-borne chariot.Burning Chariots of Tzeentch hurtle across the Realm of Chaos like incandescent meteors, bringing the Great Sorcerer's chosen emissaries to every corner of existence. As they blaze through the heavens of the mortal world, Chariots of Tzeentch are commonly mistaken for comets, which are in turn interpreted as omens of great events and terrible wars. The Iridescent Horrors who ride atop the Burning Chariots are able to channel Sorcery to a far greater extent than their lesser brethren, and can conjure up great billowing sheets of Warp-magic, or hurl bolts of Sorcerous change that make the very air sizzle with their passing.
Unit Name Iridescent Horror (Metal) (Burning Chariot) |
Main Unit Key wh3_main_tze_cha_iridescent_horror_metal_2 |
Land Unit Key wh3_main_tze_cha_iridescent_horror_metal_2 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Number of Units 3 |
14916 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu14_wh3_iridescent_horror_burningchariot01_staff |
├ Man Entity wh3_main_tze_cha_iridescent_rider_blood |
├ Man Hit Points 8 |
├ Num Men 3 |
└ Bonus Hit Points 4964 |
100 |
└ Man Mass 100.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
38 |
└ Man Speed 38 |
Melee Attack 30 |
23 |
380 |
├ Melee Weapon wh3_main_tze_burning_chariot_iridescent_horror |
├ Base Weapon Damage 115 |
├ Armour-Piercing Weapon Damage 265 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 35 |
Ammunition 20 |
Range 130 |
338 |
├ Missile Weapon wh3_main_tze_iridescent_horror_fire_bolt |
├ Projectile wh3_main_tze_iridescent_horror_fire_bolt |
├ Base Missile Damage 203 |
├ Armour-Piercing Missile Damage 67 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Locus of Change
Change comes in many forms… Death, in this instance, is brought down swiftly from above.
Armour-Piercing Missile Damage x 125%
Base Missile Damage x 125% -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |