![Flamers of Tzeentch](gen_images/unit_icon/warhammer3/wh3_main_tze_all_seeing_eye/wh3_main_tze_mon_flamers_0.png)
![All-Seeing Eye](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_tze_all_seeing_eye/mon_256.png)
Flamers of Tzeentch
Flaming whirlwinds of Tzeentch's infinite sorcery, their flesh covered in twisted faces, they unravel their foes' very being with reality-warping Chaos-fire.Flamers are capable of a fair turn of speed, expelling gaseous ichor through the fungoid 'skirt' at their base to bound and leap across the ground with considerable mischievous gusto. A Flamer uses its blazing limbs to hurl bolts of magical flame at the foe. This is not fire in its truest sense, but a roiling cloud of Chaos energy. It does not burn, but warps reality. A Flamer's victim might briefly feel invigorated, before collapsing into a writhing puddle of flesh.
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Unit Name Flamers of Tzeentch |
Main Unit Key wh3_main_tze_mon_flamers_0 |
Land Unit Key wh3_main_tze_mon_flamers_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts gh3_wh3_flamer |
├ Man Entity wh3_main_tze_mon_flamer |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 249 |
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└ Man Mass 700.0000 |
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├ Armour wh2_main_body_10 |
├ Shield none |
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└ Man Speed 50 |
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├ Melee Weapon wh3_main_tze_flamers_flame |
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├ Missile Weapon wh3_main_tze_flamer_flame |
├ Projectile wh3_main_tze_flamer_flame |
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├ Number of Projectiles 1 |
├ Shots per volley 9 |
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Abilities
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Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage whenLeadership is low)
Strengths & Weaknesses
- Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Warpflame
These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
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The Realm of Chaos | |
The Lost God |