Exalted Flamer of Tzeentch
Blazing, mindless Daemon constructs that reduce their enemies to howling puddles of bubbling flesh.A Flamer uses its blazing limbs to hurl bolts of magical flame at the foe. This is not fire in its truest sense, but a roiling cloud of Chaos energy. It does not burn, but warps reality. A Flamer's victim might briefly feel invigorated, before collapsing into a writhing puddle of flesh. The Exalted Flamers are able to channel magical flame to a far greater extent than their lesser brethren, and can conjure up great billowing sheets of Warp-magic, or hurl bolts of sorcerous change that make the very air sizzle with their passing.
Unit Name Exalted Flamer of Tzeentch |
Main Unit Key wh3_main_tze_mon_exalted_flamers_0 |
Land Unit Key wh3_main_tze_mon_exalted_flamer_0 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Missile Monster |
Caste Monster |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 1 |
3180 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts gh3_wh3_flamer_exalted |
├ Man Entity wh3_main_tze_mon_exalted_flamer |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3172 |
1400 |
└ Man Mass 1400.0000 |
10 |
├ Armour wh2_main_body_10 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
50 |
└ Man Speed 50 |
Melee Attack 34 |
20 |
365 |
├ Melee Weapon wh3_main_tze_exalted_flamer_flame |
├ Base Weapon Damage 115 |
├ Armour-Piercing Weapon Damage 250 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 6 |
Ammunition 15 |
Range 150 |
1305 |
├ Missile Weapon wh3_main_tze_exalted_flamer_warpflame |
├ Projectile wh3_main_tze_exalted_flamer_warpflame |
├ Base Missile Damage 25 |
├ Armour-Piercing Missile Damage 55 |
├ Base Explosive Damage 12.0000 |
├ Armour-Piercing Explosive Damage 24.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 9 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
Strengths & Weaknesses
- Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Warpflame
These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |