Kairos Fateweaver
The right-hand of the Raven God, Kairos is a Lord of Change blessed with full sight of both yesterday and tomorrow – but cursed with blindness of today.Kairos can see things that are hidden even to Tzeentch. His right head sees possible futures as clear as day. No scheme is hidden from its sight and the infinite possibilities of tomorrow crystallise into irrefutable fact. Kairos' left head sees the past without the petty colourations of perspective and bias. Valuable as this vision is, it comes with a heavy cost. Both of Kairos' heads are blind to the present; he cannot see time as it passes - only events that are to come or whose time has already lapsed.
Unit Name Kairos Fateweaver |
Main Unit Key wh3_main_tze_cha_kairos_fateweaver_0 |
Land Unit Key wh3_main_tze_cha_kairos_fateweaver_0 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1400 |
Recruitment Cost 1000 |
Upkeep Cost 100 |
Number of Units 1 |
8048 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu10f_wh3_fate_weaver_staff |
├ Man Entity wh3_main_tze_cha_kairos_fateweaver |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 8040 |
3500 |
└ Man Mass 3500.0000 |
50 |
├ Armour wh2_main_body_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
54 |
└ Man Speed 54 |
Melee Attack 35 |
20 |
420 |
├ Melee Weapon wh3_main_tze_kairos_staff |
├ Base Weapon Damage 125 |
├ Armour-Piercing Weapon Damage 295 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
Greater Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Spell Mastery x 110% -
Scroll of Destiny
Possession of this scroll enables the bearer – just once during a battle – to reset the Winds of Magic to their former levels. -
Gaze of Fate
Sometimes, the abyss stares right back at you, and true perspective is revealed. The shock freezes the foe where they stand.
Melee Attack -40 -
Oracle of Eternity
Whilst Kairos is consulting with the infinite he is temporarily protected from harm.
[[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +44 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
Faction Availability | |
---|---|
The Realm of Chaos |