Seeker Chariots
A bone-shredding chariot, commanded by capering Daemonettes, dispensing suffering across the length and breadth of the battlefield.Seeker Chariots are not subtle creations. As the straining steeds urge the chariot to full speed, swirling shapes sear the air with unholy hues and the metal axles screech in a disharmony akin to the wailing of tormented souls. Indeed, to stand against such a machinery is not simply a contest of arms, but a struggle of wills that shakes the boundaries of sanity. When the chariot finally crashes home, the Daemonettes dance from yoke to spar, laughing as their disembowelling strikes weave bloody trails in the air.
Unit Name Seeker Chariots |
Main Unit Key wh3_main_sla_veh_seeker_chariot_0 |
Land Unit Key wh3_main_sla_veh_seeker_chariot_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Chariots |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 4 |
4992 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16_wh3_daemonette_wm_seeker_chariot01_crew |
├ Engines of War wh3_main_sla_seeker_chariot |
├ Engine Entity wh3_main_vehicle_sla_seeker_chariot |
├ Engine Hit Points 8 |
├ Articulated wh3_main_vehicle_sla_seeker_chariot |
├ Articulated Entity wh3_main_vehicle_sla_seeker_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 8 |
└ Bonus Hit Points 1216 |
1600 |
├ Engine Mass 1500.0000 |
└ Man Mass 100.0000 |
40 |
├ Armour wh2_main_plate_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
100 |
├ Engine Speed 100 |
└ Man Speed 33 |
Melee Attack 28 |
26 |
44 |
├ Melee Weapon wh3_main_sla_seeker_chariot |
├ Base Weapon Damage 12 |
├ Armour-Piercing Weapon Damage 32 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 22 |
Charge Bonus 50 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |