Exalted Keeper of Secrets (Slaanesh)
The Exalted Keeper captivates the minds of its foes even as it tears the flesh from their bones.Formed of the stuff of Chaos and gifted with the subtle and insidious magic of the Dark Prince, an Exalted Keeper of Secrets is an accomplished spellcaster, wracking the enemy with spasms of agony, clouding their minds with dark whispers of glory and creating insidious illusions of their worst fears and greatest desires. Many heroes have been unable to resist their own primal urges and desires while the Greater Daemon of Slaanesh toys with them before they are dismembered with exhilarating delicacy and precision.
Unit Name Exalted Keeper of Secrets (Slaanesh) |
Main Unit Key wh3_main_sla_cha_exalted_keeper_of_secrets_slaanesh_0 |
Land Unit Key wh3_main_sla_cha_exalted_keeper_of_secrets_slaanesh_0 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 2100 |
Recruitment Cost 2100 |
Upkeep Cost 525 |
Number of Units 1 |
7828 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16b_wh3_exalted_keepers_secrets |
├ Man Entity wh3_main_monster_exalted_keeper_of_secrets |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7820 |
4000 |
└ Man Mass 4000.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield wh_missile_block_20_metal |
└ Missile Block Chance 20 |
Leadership 80 |
80 |
└ Man Speed 80 |
Melee Attack 50 |
60 |
470 |
├ Melee Weapon wh3_main_sla_exalted_keeper_of_secrets_spear |
├ Base Weapon Damage 115 |
├ Armour-Piercing Weapon Damage 355 |
├ Bonus vs. Large 25 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Ballet of Blows
The finest combat is beautiful to behold, like the precision choreography of the most complex of dances – each delicious move bringing the Exalted Keeper of Secrets closer to the killing climax.
Melee Attack +12
Armour-Piercing Weapon Damage x 112%
Base Weapon Damage x 112%
Melee Attack +24
Armour-Piercing Weapon Damage x 124%
Base Weapon Damage x 124%
Melee Attack +39
Armour-Piercing Weapon Damage x 136%
Base Weapon Damage x 136% -
Seductive Glory
When victory is thought to be close, caution is cast to the four winds and frenzy beckons enticingly.
Melee Defence -24 -
Feasting on Fear
Others' fear is meat and drink to the Perfect Prince's Feasters of Pain. -
Glamour of Slaanesh
The pure, unadulterated temptation that glorious perfection provides is as alluring as gold or the finest jewels.
Melee Attack -5 -
Soul Siphon
Along with the will to fight on, fleeing enemies find their very souls drawn from their broken bodies. -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Realm of Chaos |