Alluress (Shadow) (Seeker Chariot)
A champion temptress, spreading seduction, sensation and suffering from a screeching chariot whose razored axels reduce bone to pulp in an instant.Seeker Chariots are not subtle creations. As the straining steeds urge the chariot to full speed, swirling shapes sear the air with unholy hues and the metal axles screech in a disharmony akin to the wailing of tormented souls. Indeed, to stand against such a machinery is not simply a contest of arms, but a struggle of wills that shakes the boundaries of sanity. When the chariot finally crashes home, the Alluress dances from yoke to spar, laughing as their disembowelling strikes weave bloody trails in the air.
Unit Name Alluress (Shadow) (Seeker Chariot) |
Main Unit Key wh3_main_sla_cha_alluress_shadow_2 |
Land Unit Key wh3_main_sla_cha_alluress_shadow_2 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Machine |
Class Command |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 1 |
4592 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16_wh3_herald_of_slaanesh |
├ Engines of War wh3_main_sla_seeker_chariot |
├ Engine Entity wh3_main_vehicle_sla_seeker_chariot |
├ Engine Hit Points 8 |
├ Articulated wh3_main_vehicle_sla_seeker_chariot |
├ Articulated Entity wh3_main_vehicle_sla_seeker_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh3_main_sla_cha_alluress_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 2 |
└ Bonus Hit Points 4560 |
2000 |
├ Engine Mass 1500.0000 |
└ Man Mass 500.0000 |
40 |
├ Armour wh2_main_plate_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
100 |
├ Engine Speed 100 |
└ Man Speed 62 |
Melee Attack 30 |
28 |
160 |
├ Melee Weapon wh3_main_sla_seeker_chariot_alluress |
├ Base Weapon Damage 40 |
├ Armour-Piercing Weapon Damage 120 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 22 |
Charge Bonus 60 |
Abilities
-
Locus of Swiftness
When the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.
Charge Speed x 125%
Speed x 125%
Charge Bonus x 140% -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |