Herald of Slaanesh (Shadow) (Steed of Slaanesh)
The Perfect Prince's most favoured Daemonette, able and willing to hunt their prey across all eternity.The Steeds of Slaanesh can taste the Winds of Magic and seek out the spirits of mortals just as a natural creature senses odours on a drifting breeze. Each soul has a unique flavour and, after but a single taste, the Steed can follow that one specific being throughout eternity if it wishes. Such hunts can continue for months or even years, with the Herald goading the mortal to the very edge of mental and physical endurance. With his surrender, the mortal robs the Herald of their entertainment, but damns himself to an eternity of exquisite torment in the Palace of Pleasure's loathsome chambers.
Unit Name Herald of Slaanesh (Shadow) (Steed of Slaanesh) |
Main Unit Key wh3_main_sla_cha_herald_of_slaanesh_shadow_1 |
Land Unit Key wh3_main_sla_cha_herald_of_slaanesh_shadow_1 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 1 |
4468 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16_wh3_slaanesh_rp1_herald_of_slaanesh |
├ Man Entity wh3_main_sla_cha_herald_of_slaanesh_rider_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4460 |
700 |
└ Man Mass 700.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
62 |
└ Man Speed 62 |
Melee Attack 60 |
55 |
400 |
├ Melee Weapon wh3_main_sla_cha_herald_of_slaanesh_steed_claw |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 60 |
Abilities
-
Locus of Grace
The warrior glides with a beauteous, smooth elegance that enables them to simply avoid blows as if in slow motion, for the Dark Prince has blessed their every move.
Melee Defence +24
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +22 -
Soul Siphon
Along with the will to fight on, fleeing enemies find their very souls drawn from their broken bodies. -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos |