Alluress (Slaanesh)
This Daemonette has gained the notice of Slaanesh himself, the whispered secrets of his bedchamber granting her untold prestige and power.Alluresses surge across the battlefield on lithe legs, the whorls of pigment from their gaudy tattoos forming dizzying fractals of colour and shape. When a battle is done, Alluresses stride amongst the fallen and bring their souls to Slaanesh's palace in the Realm of Chaos, where those who made pacts with the Dark Prince and fought well in battle are anointed as Daemon Princes. Those who foreswore Slaanesh or proved craven upon the field are damned to dwell in the otherwordly Palace of Pleasure for an eternity of torment.
Unit Name Alluress (Slaanesh) |
Main Unit Key wh3_main_sla_cha_alluress_slaanesh_0 |
Land Unit Key wh3_main_sla_cha_alluress_slaanesh_0 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 1 |
3568 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16_wh3_herald_of_slaanesh |
├ Man Entity wh3_main_sla_cha_alluress_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3560 |
500 |
└ Man Mass 500.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
62 |
└ Man Speed 62 |
Melee Attack 55 |
50 |
375 |
├ Melee Weapon wh3_main_sla_cha_alluress_claw |
├ Base Weapon Damage 95 |
├ Armour-Piercing Weapon Damage 280 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 35 |
Abilities
-
Locus of Swiftness
When the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.
Charge Speed x 125%
Speed x 125%
Charge Bonus x 140% -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos |