![Alluress (Slaanesh) (Steed of Slaanesh)](gen_images/unit_icon/warhammer3/wh3_main_sla_slaanesh_qb1/wh3_main_sla_cha_alluress_slaanesh_1.png)
![Slaanesh](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_sla_slaanesh_rebels/mon_256.png)
Alluress (Slaanesh) (Steed of Slaanesh)
A favoured Daemonette who directs Slaanesh's sensuous legions and harvests the tormented souls of the fallen.Steeds of Slaanesh are curious bipeds. They have long, sinuous bodies that writhe ceaselessly as they speed towards the foe on delicate, bird-like feet. Steeds vary enormously in colour, and run the entire gamut of pigment from pastel yellows and oranges through to moody blues and sultry ochres. A long, whip-like tongue flicks constantly from the Steed's toothless mouth, coiling and ensnaring its rider's opponent. Should the victim survive the attack, his waking life will forever be plagued by alluring hallucinations, and his dreams haunted by temptations of the darkest kind.
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Unit Name Alluress (Slaanesh) (Steed of Slaanesh) |
Main Unit Key wh3_main_sla_cha_alluress_slaanesh_1 |
Land Unit Key wh3_main_sla_cha_alluress_slaanesh_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
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├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16_wh3_slaanesh_rp1_alluress |
├ Man Entity wh3_main_sla_cha_alluress_rider_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4060 |
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└ Man Mass 500.0000 |
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├ Armour wh2_main_body_15 |
├ Shield none |
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└ Man Speed 62 |
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├ Melee Weapon wh3_main_sla_cha_alluress_steed_claw |
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Abilities
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Locus of Swiftness
When the most precious of rewards is but a hair's breadth away, the chosen warrior will move with preternatural speed and agility.Charge Speed x 125%
Speed x 125%
Charge Bonus x 140%
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Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage whenLeadership is low)
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Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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The Realm of Chaos |