Deathmaster Snikch
Eshin’s supreme operative is a potent instrument of murder and sabotage, unseen until the fleeting moment of his victim's death.Deathmaster Snikch is the Chief Assassin and prime agent of Lord Sneek, Lord of Decay and Nightlord of Clan Eshin. His infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Lord Sneek ensures that this is the case – as long as no one knows Snikch's location no one can truly feel safe. Deathmaster Snikch has appeared all over the Old World at one time or another, seldom being seen but always leaving his distinctive symbol traced in blood beside the decapitated heads of his victims. No one truly knows what horrors the Deathmaster has perpetrated during his long and mysterious existence. It is only on the battlefield that the Deathmaster's presence can at least be felt, stalking his victims, concealed beneath the magical Cloak of Shadows, its ensorcelled power strong enough to make a mockery of the most intricate defences. Where the stealthy tread of Deathmaster Snikch falls, no prince or warlord is safe from his blades.
Unit Name Deathmaster Snikch |
Main Unit Key wh2_dlc14_skv_cha_deathmaster_snikch_0 |
Land Unit Key wh2_dlc14_skv_cha_deathmaster_snikch_0 |
Land Unit Group Parents Lords |
Land Unit Group Triple Sword Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1050 |
Recruitment Cost 1050 |
Upkeep Cost 263 |
Number of Units 1 |
3920 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_dlc14_snikch_dual_sword |
├ Man Entity wh2_dlc14_skv_infantry_hero_snikch_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3912 |
550 |
└ Man Mass 550.0000 |
30 |
├ Armour wh2_main_body_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
54 |
└ Man Speed 54 |
Melee Attack 70 |
50 |
460 |
├ Melee Weapon wh2_dlc14_skv_cha_snikch |
├ Base Weapon Damage 160 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 60 |
Abilities
-
Deathmaster's Sigil
Snikch leaves his distinctive symbol traced in blood beside his victims, so others will know the Deathmaster is abroad, and live in mortal dread. -
Concealment Bombs
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else. -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Speed x 125%
Melee Defence +24
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Stalk
This unit can move hidden in any terrain. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Scaling Damage
The amount of damage that this unit causes increases based on the amount of hitpoints the target has lost. - Weeping Blade
Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates. - Stalk
This unit can move hidden in any terrain. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |