Marauders of Khorne (Dual Weapons)
A Marauder's hand devoid of a weapon is useless in the eyes of Khorne.Amongst the savage Northmen there is barely a tribe whose warriors do not include those who honour the Blood God. The lifestyle of Marauder societies near places such as Troll Country or the wild Steppes dovetails neatly with the behaviour the Blood God expects from His followers. Marauders who choose to worship Khorne simply view His patronage as a practical consideration, for those who pay tribute to their dread Lord quickly find themselves blessed with strength and ferocity. However, every lowly devotee of Khorne finds himself on a road to an all-consuming bloodlust that only the most strong-willed can resist, and only the very best can hope to sate.
Unit Name Marauders of Khorne (Dual Weapons) |
Main Unit Key wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons |
Land Unit Key wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons |
Land Unit Group Parents Infantry |
Land Unit Group Berserker Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 575 |
Recruitment Cost 575 |
Upkeep Cost 144 |
Number of Units 120 |
9360 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_khorne_dual_axe |
├ Man Entity wh_main_chs_infantry_fast_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 70 |
100 |
└ Man Mass 100.0000 |
35 |
├ Armour wh3_dlc20_heavy_metal_35 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
35 |
└ Man Speed 35 |
Melee Attack 34 |
17 |
40 |
├ Melee Weapon wh3_dlc20_chs_marauders_mkho_dual_axes |
├ Base Weapon Damage 30 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 5 |
Charge Bonus 30 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |