![Soul Grinder (Tzeentch)](gen_images/unit_icon/warhammer3/wh3_main_rogue_the_fluxion_host/wh3_main_tze_mon_soul_grinder_0.png)
![The Fluxion Host](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_tze_all_seeing_eye/mon_256.png)
Soul Grinder (Tzeentch)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.When a Daemon's physical body is slain, he can surrender his true name to the Forge of Souls. The dark bargain thus sealed, his crippled essence is bound to a mighty Warp-metal hulk. Thus is he reborn as a Soul Grinder. A Soul Grinder's clanking tread shakes the ground with every step, and it is devilishly fast for a creature its size, able to scuttle swift as a horse's gallop, or even faster should the scent of battle touch its nostrils. Piston-driven legs thud home with sickening force, crushing to bloody paste those beneath.
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Unit Name Soul Grinder (Tzeentch) |
Main Unit Key wh3_main_tze_mon_soul_grinder_0 |
Land Unit Key wh3_main_tze_mon_soul_grinder_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Special |
Custom Battle Cost 1750 |
Recruitment Cost 1900 |
Upkeep Cost 475 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hc7_wh3_tzeentch_soul_grinder |
├ Man Entity wh3_main_monster_tze_soul_grinder_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 8180 |
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└ Man Mass 4000.0000 |
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├ Armour wh2_main_heavy_metal_90 |
├ Shield none |
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└ Man Speed 75 |
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├ Melee Weapon wh3_main_tze_soul_grinder |
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├ Missile Weapon wh3_main_tze_soul_grinder_bolt |
├ Projectile wh3_main_tze_soul_grinder_bolt |
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├ Number of Projectiles 1 |
├ Shots per volley 5 |
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Abilities
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Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage whenLeadership is low)
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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The Realm of Chaos |