Chaos Warriors of Khorne (Dual Weapons)
When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless.The Warriors of Chaos that follow the Blood God, as with all servants of the Ruinous Powers, are not limited to the primitive tribes of the north. His grasp can reach the heart of every soldier, every warrior, every life-taker. When a noble Knight of Bretonnia or a Templar of the Empire falls to His worship it is because they forget why they kill. To change from killing for the common good to killing only because one wants to – because the act is pleasing – is when the righteous have fallen from their path. These are the warriors Khorne embraces, never to release. These are the converts that He savours.
Unit Name Chaos Warriors of Khorne (Dual Weapons) |
Main Unit Key wh3_main_kho_inf_chaos_warriors_2 |
Land Unit Key wh3_main_kho_inf_chaos_warriors_2 |
Land Unit Group Parents Infantry |
Land Unit Group Berserker Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 100 |
9000 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_khorne_dual_axe |
├ Man Entity wh_main_infantry_standard_very_large_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 82 |
160 |
└ Man Mass 160.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
28 |
└ Man Speed 28 |
Melee Attack 36 |
33 |
52 |
├ Melee Weapon wh3_main_kho_chaos_warrior_dual_axes |
├ Base Weapon Damage 39 |
├ Armour-Piercing Weapon Damage 13 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 5 |
Charge Bonus 32 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |