Chaos Furies
The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages.Furies are yowling shards of malevolent energy – Chaos in its purest form. With little in the way of intelligence, they are utterly subservient to the whims of the Dark Gods, and shift in aspect and power as the balance of the dark pantheon alters. They are easily subjugated by other Daemons, whom they regard with a mix of dread and awe. Furies swarm at the edges of the battle, avoiding the thickest fighting if they can. Only when they sight a vulnerable victim do they descend, a wailing mass from which there can be no escape.
Unit Name Chaos Furies |
Main Unit Key wh3_main_dae_inf_chaos_furies_0 |
Land Unit Key wh3_main_dae_inf_chaos_furies_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Melee Infantry |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 550 |
Recruitment Cost 500 |
Upkeep Cost 125 |
Number of Units 40 |
5160 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu10d_wh3_furies |
├ Man Entity wh3_main_infantry_dae_furies_blood |
├ Man Hit Points 8 |
├ Num Men 40 |
└ Bonus Hit Points 121 |
150 |
└ Man Mass 150.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 35 |
100 |
└ Man Speed 100 |
Melee Attack 36 |
18 |
44 |
├ Melee Weapon wh3_main_dae_furies_claws |
├ Base Weapon Damage 32 |
├ Armour-Piercing Weapon Damage 12 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 24 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Can Fly
This unit can fly. -
Vanguard Deployment
This unit can deploy outside the deployment zone.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
---|---|
The Realm of Chaos |