Hellforged Host (Exalted Bloodletters of Khorne)
Death begets more death; once the Hungering Blades taste blood, nothing can stop the carnage that follows this Khornate scourge!The Daemon hordes of Khorne consist of ferocious Bloodletters, deadly warriors believed to have been foremost amongst the Blood God's followers in mortal life and whose will is as implacable and blood-hungry as Khorne himself. When loosed to the fray, Bloodletters sprint from one enemy to the next, hacking the foe apart before springing away in search of new victims. With each fresh kill, the Bloodletters loose great shouts of victory that echo across the battlefield and chill the souls of all who hear.
Unit Name Hellforged Host (Exalted Bloodletters of Khorne) |
Main Unit Key wh3_twa06_kho_inf_bloodletters_ror_0 |
Land Unit Key wh3_twa06_kho_inf_bloodletters_ror_0 |
Land Unit Group Parents Infantry |
Land Unit Group Greatsword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Number of Units 100 |
9200 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6f_wh3_bloodletters_exalted_2handed_sword |
├ Man Entity wh3_main_kho_inf_bloodletter_blood_dismembers_exalted |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 84 |
150 |
└ Man Mass 150.0000 |
60 |
├ Armour wh2_main_body_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
38 |
└ Man Speed 38 |
Melee Attack 52 |
43 |
44 |
├ Melee Weapon wh3_main_kho_exalted_bloodletters_helblade |
├ Base Weapon Damage 13 |
├ Armour-Piercing Weapon Damage 31 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 13 |
Charge Bonus 36 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Hungering Blades
Quench the soil in blood; every drop is but murderous motivation!
Melee Attack +5
Armour-Piercing Weapon Damage x 120%
Base Weapon Damage x 120%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Realm of Chaos |