Blood Shrine of Khorne
A blood-soaked, rolling altar to the Murder God's glory, bristling with fell blades, jagged spikes and the shattered skulls of the fallen.Mounted upon a carnage-fuelled Daemon engine, the Blood Shrine judders, spins and zooms across battlefields at great speeds, desperate to be smothered in gore and so draw the gaze of its mighty patron – the Blood God and his most powerful servants. The Blood Shrine is a mobile altar that will empower Kharneth’s Daemons to greater heights of butchery and wanton slaughter.
Unit Name Blood Shrine of Khorne |
Main Unit Key wh3_main_kho_veh_blood_shrine_0 |
Land Unit Key wh3_main_kho_veh_blood_shrine_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Magic Chariot |
Caste Chariot |
Category War Beast |
Class Chariot |
Custom Battle Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 238 |
Number of Units 1 |
4688 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6f_wh3_herald_wm_bloodthrone_01_2handed_sword |
├ Man Entity wh3_main_kho_inf_bloodletter_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4680 |
125 |
└ Man Mass 125.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
38 |
└ Man Speed 38 |
Melee Attack 34 |
18 |
200 |
├ Melee Weapon wh3_main_kho_blood_shrine |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 24 |
Charge Bonus 45 |
Abilities
-
Totem of Endless Bloodletting
The more you kill, the more blood that you spill in His name, the more you will exsanguinate the enemies of the Blood God for His greater glory.
Melee Attack +8
Leadership +4 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Gorefeast
When the bloodlust and frenzy are at their utmost levels, minor wounds are healed by the Blood God's towering, unassailable will. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
The Realm of Chaos |