Minotaurs of Khorne (Great Weapons)
Gore-crazed, man-eating Minotaurs equipped with ancient weapons of legend harvested from their countless victims' shattered corpses.When called to war, the Khornataurs reach into the piles of weapons and armour heaped in offering before the herdstones, equipping themselves with the largest and most formidable weapons they can find. These weapons were laid before the herdstones in celebration of victory, their erstwhile owners slain upon some forgotten battlefield. In amongst the rusted blades can sometimes be found those once carried by the warriors of long-lost empires, crafted using methods and metals no longer known to any of the peoples of the world, fragments of tarnished armour that might have been made for the guards of long-dead, forgotten kings.
Unit Name Minotaurs of Khorne (Great Weapons) |
Main Unit Key wh3_main_kho_mon_khornataurs_1 |
Land Unit Key wh3_main_kho_mon_khornataurs_1 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monstrous Infantry Great Weapons |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1550 |
Upkeep Cost 388 |
Number of Units 16 |
8704 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu12_minotaur_2handed_axe |
├ Man Entity wh3_main_kho_mon_minotaur_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 536 |
1600 |
└ Man Mass 1600.0000 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
56 |
└ Man Speed 56 |
Melee Attack 34 |
27 |
110 |
├ Melee Weapon wh3_main_kho_minotaur_great_axe |
├ Base Weapon Damage 33 |
├ Armour-Piercing Weapon Damage 77 |
├ Bonus vs. Large 25 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Bloodgreed
Becoming more savage and frenzied the greater the scent and sight of blood.
Charge Bonus x 115%
Melee Attack +16
Armour-Piercing Weapon Damage x 120% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Realm of Chaos |