Herald of Slaanesh (Shadow)
An ascended Daemonette and Sorceress of seduction, granted the honour of attending Slaanesh's every dark whim and desire.Heralds of Slaanesh not only attend to Slaanesh's whimsical desires, but muster his armies, plot his campaigns (Slaanesh is easily bored by the minutiae of war) and carry his creed to the mortal realm, returning to bring morsels of courtly intrigue to the Dark God's ears. At other times, the Heralds carry their master's word to specific followers singled out for divine notice. Not all such visitations are welcomed by those who receive them, for Slaanesh is nothing if not effusive in his tempers, but the coming of Herald of Slaanesh has nevertheless become an omen of great import.
Unit Name Herald of Slaanesh (Shadow) |
Main Unit Key wh3_main_sla_cha_herald_of_slaanesh_shadow_0 |
Land Unit Key wh3_main_sla_cha_herald_of_slaanesh_shadow_0 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3968 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16_wh3_herald_of_slaanesh |
├ Man Entity wh3_main_sla_cha_herald_of_slaanesh_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3960 |
700 |
└ Man Mass 700.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
62 |
└ Man Speed 62 |
Melee Attack 60 |
55 |
400 |
├ Melee Weapon wh3_main_sla_cha_herald_of_slaanesh_claw |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Locus of Grace
The warrior glides with a beauteous, smooth elegance that enables them to simply avoid blows as if in slow motion, for the Dark Prince has blessed their every move.
Melee Defence +24
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +22 -
Soul Siphon
Along with the will to fight on, fleeing enemies find their very souls drawn from their broken bodies. -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos |