Marauder Ice Wolves Chariots
With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed.The Marauder Warwolves Chariot is an interesting take on the standard war chariots commonly used by the Northmen and other Warriors of Chaos. The same spike-laden chassis gives it a similarly devastating impact on the charge, but instead of being pulled by destriers, it is pulled by brutish Warwolves. This gives the chariot several advantages – firstly, the swift, muscle-built beasts enable the chariot to move faster over short distances. Also, unlike horses, Warwolves are natural killers in their own right – bloodthirsty animals concerned only with biting and tearing at enemy flesh. This makes the Warwolves Chariot a truly scary prospect up close; snapping, slobbering jaws await any who engage the charioteers in melee.
Unit Name Marauder Ice Wolves Chariots |
Main Unit Key wh_dlc08_nor_veh_marauder_warwolves_chariot_0 |
Land Unit Key wh_dlc08_nor_cav_marauder_warwolves_chariot_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 4 |
6048 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_norsca_wm_chaos_chariot_throwing_axes |
├ Engines of War wh_dlc08_nor_chariot |
├ Engine Entity wh_dlc08_vehicle_nor_war_wolf_chariot |
├ Engine Hit Points 8 |
├ Articulated wh_dlc08_nor_chariot_wolf |
├ Articulated Entity wh_dlc08_vehicle_nor_war_wolf_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_nor_chariot_rider_throwing_axe_180 |
├ Man Hit Points 8 |
├ Num Men 8 |
└ Bonus Hit Points 1480 |
1200 |
├ Engine Mass 1100.0000 |
└ Man Mass 100.0000 |
90 |
├ Armour wh2_main_plate_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
95 |
├ Engine Speed 95 |
└ Man Speed 33 |
Melee Attack 32 |
28 |
53 |
├ Melee Weapon wh_dlc08_nor_warwolf_chariot |
├ Base Weapon Damage 40 |
├ Armour-Piercing Weapon Damage 13 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 76 |
Ammunition 12 |
Range 70 |
52 |
├ Missile Weapon wh_dlc08_nor_cav_marauder_warwolves_chariot_throwing_axe |
├ Projectile wh_dlc08_nor_cav_marauder_warwolves_chariot_throwing_axe |
├ Base Missile Damage 12 |
├ Armour-Piercing Missile Damage 40 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frostbite
The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |