Herald of Khorne
Driven to madness by its unending lust for slaughter, this legend insanely spurs the Blood Legion on to ever-greater acts of destruction.Most feared of all amongst the Bloodletters are the dread Heralds of Khorne. Driven insane by their perpetual need for slaughter, they attack their foes with a wrath that eclipses even that of other Bloodletters. As a Herald's rage grows, all nearby Daemons of Khorne become gripped by an irresistible madness that lends further fury to the carnage. They hack and cleave their foes until there is nothing left save a mound of corpses and another victory for the Blood God.
Unit Name Herald of Khorne |
Main Unit Key wh3_main_kho_cha_herald_of_khorne_0 |
Land Unit Key wh3_main_kho_cha_herald_of_khorne_0 |
Land Unit Group Parents Lords |
Land Unit Group Melee Specialist |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 900 |
Recruitment Cost 2000 |
Upkeep Cost 225 |
Number of Units 1 |
4448 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6f_wh3_herald_2handed_sword |
├ Man Entity wh3_main_kho_cha_herald_of_khorne_hero_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4440 |
1000 |
└ Man Mass 1000.0000 |
40 |
├ Armour wh2_main_body_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
48 |
└ Man Speed 48 |
Melee Attack 65 |
40 |
400 |
├ Melee Weapon wh3_main_kho_herald_of_khorne_2handed_sword |
├ Base Weapon Damage 120 |
├ Armour-Piercing Weapon Damage 280 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 50 |
Abilities
-
Locus of Wrath
Khorne's Heralds find that the pure, unadulterated ire channelled directly from the Blood God Himself drives their own impetuous vehemence to even greater heights.
Melee Attack +40 -
Revel in Slaughter
Seeing the bloody devastation all around them causes the lords of Kharneth to exult in triumph, further powering their carnivorous slaughter.
Melee Attack +8
Leadership +8 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Hellblade
The shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
Armour-Piercing Weapon Damage x 120%
Base Weapon Damage x 120% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
The Realm of Chaos |