Plague Toads of Nurgle
A putrid Daemon pus-beast caked in filth, considered lower even than Nurglings, and whose gaping, noxious maw can consume a man in a heartbeat.The blackest, filth-choked lagoons and lightless sumps of the Plaguefather's realm have served as a spawning ground to all manner of daemonic beasts and foul creatures. They are toad-like bags of brackish filth and pus whose wide maws can swallow a man whole. As well as being dragged along like pestilent flies in the wake of Chaos summonings and Daemonic incursions, these maligned Daemons are drawn to places of disease and decay in the mortal world such as the dank reaches of sewer-pits and stagnant mires, devouring the unwary that cross their path and finding sustenance in suffering and befoulment.
Unit Name Plague Toads of Nurgle |
Main Unit Key wh3_main_nur_mon_plague_toads_0 |
Land Unit Key wh3_main_nur_mon_plague_toads_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group War Beasts |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 162 |
Number of Units 24 |
6192 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts to1_wh3_plague_toad |
├ Man Entity wh3_main_nur_mnt_plague_toad |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 250 |
1500 |
└ Man Mass 1500.0000 |
50 |
├ Armour wh2_main_leather_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
65 |
└ Man Speed 65 |
Melee Attack 30 |
24 |
50 |
├ Melee Weapon wh3_main_nur_plague_toad_maw |
├ Base Weapon Damage 24 |
├ Armour-Piercing Weapon Damage 26 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 7 |
Charge Bonus 36 |
Abilities
-
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Realm of Chaos |